Google introduced Material Design last summer, and now about a year later it has introduced Material Design Lite, a web framework for bringing the design language to the Web. Here is collection of wide range of material design CSS frameworks so that you can keep up with the current design trends.…
A responsive framework is becoming a necessity for developers these days, allowing us to get a basic site structure in place with responsive design supported from the start. So here are 15 CSS grid frameworks that will save lot of time and help you to create a responsive layout with ease. …
UI kits can save you time and money while drastically improving the look and feel of your design. Not only will you be able to differentiate yourself from the default Bootstrap styling, you can change the overall styling of your theme much more efficiently. So here are some awesome HTML CSS UI kits are based off Bootstrap and definitely worth checking out for your upcoming projects.…
Enough reasons to build games but most of it, it is very fun to do. Most people believe that HTML5 will replace Flash if it comes to online gaming. Mobile and social gaming are very hot right now. With HTML5 the possibilities on the web are very big also for the gaming industry. So here are some frameworks that will make it a lot easier to develop HTML5 games.
EaselJS comes with a MIT license and is a part of createJS suite which also contains TweenJS for tweening animations, SoundJS for playing sounds and PreloadJS for preloading your assets. It’s easy to learn and has good documentation with good number of tutorials available on the internet. As it’s inspired by flash/AS3, flash develpers will find it easier to adapt.
RPG.js is a HTML5 Game Framework focused on building 2.5D Zelda Bitmap-based Role Playing Games. The framework uses EaselJS a utility knife of sorts for working with the HTML5 Canvas Element.
Panda.js looks like a neat JS Game Engine featuring a Canvas/WebGL Renderer, Physics engine, Particle engine, Tweening, Sound Manager, etc. It also plays nice with mobile/touch interfaces.
Isogenic Game Engine
If you’re building an isometric RPG, this is the game engine for you. It comes with just about everything to support a realtime multiplayer game on the client side and backend (node.js) with both sides running the same codebase.
PuzzleScript is a simple, open-source game engine by Stephen “increpare” Lavelle that allows you to easily create turn-based puzzle games using a unique scripting language. The engine is HTML5-based and games can be built and shared (along with their source code) straight from your browser. The graphics, which are composed of 5×5 tiles, are also designed within the editor, in the same manner that levels are defined.
Cocos2d-HTML5 is a port of the popular Cocos2d (and Cocos2d-iphone). It is primarily used for mobile-first games.
LibGdx is the most simple to learn of the frameworks, and is in a way the most complete: it supports Particle Systems, Tile Maps, Box2D, 3D objects, Fonts, UI elements, among other things… And it is the most optimized OpenGL framework/wrapper you will find anywhere.
Pixi.js is a devoted 2D rendering engine that taps into the power afforded by webGL with Canvas fallback. This means that people can create content once and serve the same code to all platforms.
Theme framework is a fancy word for a starter theme that is based on a solid code foundation that comes with built-in generic features such as starter template files, useful scripts, meaningful css, etc. Building up your WordPress theme or website from a framework is probably the most efficient way of streamlining the development process and ensuring that the end result is stable and resilient. In this post, i have collected some best responsive WordPress theme frameworks, choose any of these and start your own website right way.…
Here are 20 free WordPress themes with grid-style layouts that you can use for your blog, business or portfolio website. These themes take the form of grid frameworks and they really provide an easy way to plan the placement and the flow of the content.…